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- #TONY HAWK PRO SKATER 5 CHARACTER CREATION PS4#
- #TONY HAWK PRO SKATER 5 CHARACTER CREATION OFFLINE#
- #TONY HAWK PRO SKATER 5 CHARACTER CREATION SERIES#
It was during 19 when the Tony Hawk’s Pro Skating series is at it’s most popular.Īt its release, Tony Hawk’s Pro Skater has the pretty marketable distinction of a “real” skateboarding game. These are the ones that live and breathe skateboarding. So how exactly can one begin to explain the incredible popularity of the series? If you want to find out why, you need to know the game’s player base at the time. What Made Tony Hawk’s Pro Skater Games Popular? Photo from
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#TONY HAWK PRO SKATER 5 CHARACTER CREATION PS4#
Tony Hawk’s Pro Skater can now be one of the best PS4 games of the year. This game will bring players back on a nostalgia trip. However, the game’s legacy still lived on, with the new Tony Hawk’s Pro Skater 1+2 that was just released this year. The next games after that became a middling at best, trash at the most affair that didn’t get widespread acclaim. Pro Skater 2 and 3 were the highest that the game got in terms of popularity. This makes hopping between challenges a legitimate chore.After that, more sequels to the game were released. You either have to wait for the timer to run down, or pop all the back out to the main menu. You choose these from a list, but it's annoying that you don't know what the challenge is before you load into it, especially given the fact that there's no way to easily quit one and go back to the level if you decide you don’t want to do it. Inside each stage there are a dozen or so challenges pulled from a pretty boring pool of tasks, like destroying 10 thingies or grinding for an eternity. There aren't enough visual cues throughout the levels to give you confidence in your next move, and I found my character obscuring my view far too often, making it impossible to see what was coming up next. Even worse is that many of the trick lines aren’t conveyed in a effective manner. Many are a hodgepodge of elements from classic maps like The Warehouse, but none of them really stand on their own as memorable. I consider myself pretty well-versed in music, and yet I was hard-pressed to find more than a handful of bands I even recognized, let alone liked.Īpart from the music, the levels generally lack any sort of charm or identity. Starting at the soundtrack, a seminal part of previous games, this one’s music doesn’t pay homage to the west coast hip-hop and punk scene from the past four decades in the same way that the originals did. But “smoother” is a relative term, because even then, menus don't convey enough information and load screens pop up far too often, killing momentum in what should be a fast-paced game.Ĭlassic Tony Hawk attitude is the other big thing I miss in Pro Skater 5.
#TONY HAWK PRO SKATER 5 CHARACTER CREATION OFFLINE#
I found myself playing offline in order to have a smoother experience. The addition of a dozen other players skating around your map slows the framerate down, adds to load times, and doesn't really introduce any interesting social elements. Half-Baked PipeĪlso, though Tony Hawk 5 is ostensibly an online game, I don't recommend playing it that way (or at all, really). Far too often, I witnessed my character pass through geometry instead of slamming into it, fly straight up into the air as though he’d stepped on a spring trap, or fall on the ground for no apparent reason. It’s appallingly rife with glitches, hiccups, and collision disasters, which are particularly noticeable in a game that’s primarily about how the human body interacts with the world when traveling at high speeds. Frustrating moments pulled me out of my groove far too often.īut the most glaring thing that consistently thwarted my attempts to enjoy Pro Skater 5 were the rampant performance issues. I can’t count the number of times I intended on continuing a combo with a grind, only to accidentally slam down to the ground and end the chain. The problem here is that slam is mapped to the same button as grind, and it can’t be changed. For example, the one major addition to your arsenal is a physically impossible slam move that sends your skater rocketing down to the ground at the press of a button. Grinding To a Haltīut any of that nostalgia was quickly erased by Pro Skater 5's frustrating interface, bland levels, and jagged edges. I had moments of zen that balanced the combination of learning the maps, memorizing your move set, and the risk-reward of when to pull out of a chain. At times, I found myself getting back into that familiar rhythm that made me fall in love with the original games. Instead, Pro Skater 5 leaves you to test your ability to chain together tricks, manuals, and grinds, much like classic Hawk. You won't be hopping off your board, exploring open worlds, or standing on a weird piece of plastic. Developer Robomodo started with a good idea: paring Tony Hawk’s Pro Skater back down to the basics of the series.